We’re continuing our expansion into Native and Mobile by adding NDK support to our Android libraries so you’ll be able to trace bugs all the way into native libraries. At the same time we’ve brought the Android SDK into our unified API framework.
Get information about the phone: Model, total storage, screen size
Automatically collect the state of the phone: screen orientation, memory free, battery state
Track errors all the way down to compiled C++ code in the NDK
Taken together, we’re doing a major version bump and releasing the Android SDK as a version 2.0 alpha today at DroidCon in San Francisco.
The OpenTelemetry instrumentation packages needed a Node module loader, a package.json file, and a mutable exports object. v11 replaces all of that with a source transform and diagnostics channels, so tracing now works on Cloudflare Workers, Bun, Deno, and bundled server deployments.
With Unreal Engine 5.8, your coding agent can drive the editor through Unreal MCP. The Sentry plugin adds tools and skills so it can set up Sentry, upload debug symbols, and root-cause crashes for you.
Should you use Seer or just connect the MCP to your agent? A breakdown of what Seer, the Sentry agent plugin, the CLI, and coding agent handoffs each do — and when to reach for one over the other.