We’re continuing our expansion into Native and Mobile by adding NDK support to our Android libraries so you’ll be able to trace bugs all the way into native libraries. At the same time we’ve brought the Android SDK into our unified API framework.
Get information about the phone: Model, total storage, screen size
Automatically collect the state of the phone: screen orientation, memory free, battery state
Track errors all the way down to compiled C++ code in the NDK
Taken together, we’re doing a major version bump and releasing the Android SDK as a version 2.0 alpha today at DroidCon in San Francisco.
A full roundup of everything that shipped for Sentry Logs this summer — log pinning, overhauled exports, chart enhancements, terabyte-scale search, and a pile of usability fixes.
A stack trace tells you where your game died, not why. Session Replay for the Sentry Unreal Engine SDK attaches the last few seconds of gameplay to every crash report so you can watch what actually happened.